Thursday, September 13th, 2012 | Author:

At Pax East 2012, there was a Future of MMOs pannel where the Arena net producer (Unfortunately I do not remember his name) said that in the end mechanics don’t matter as long as it’s FUN.

I agreed, if a game is Fun it doesn’t matter how you get there.  Unfortunately the very game he is working on has some strange notions of “fun”.

Granted, I am not max level in GW2, but I am missing or not understanding what is fun about this game.  Let me run you through my experience so far with the game so you can understand where I am at.

I have a level 10 Norn:

I have done all the heart quests in the starting area for the norn.  These quests consisted of:

  • Gathering Ravens eggs
  • Killing things in leopard form with 10 other people doing it.
  • Trapping fish and running back and forth to feed them to bears.
  • Following slow wolf npcs around to kill 4-5 bad guys
  • Scratching some paintings off the walls

Then I went to the town, and then I left the town and went out into the world where I:

  • Carried bags of rabbit food where I was slowed and the rabbits would knock me down if I didn’t push F.
  • Threw snowballs at delinquent children
  • Followed a merchant around.

Add in a few dynamic events that don’t change, and that are severely lacking any participants, and that has been my experience on my Norn.

Enter my two human characters, Elementalist and Guardian.  My elementalist is a commoner.

  • Try to group with friends, can’t find each other till we both get into the real world, no join options.
  • Turns out friend is a noble and I’m a commoner, now we have to do two sets of instances for story quests.

I switched to my guardian who is also a noble to make life easier.

Go out into the world and:

  • Feed cows and water corn.
  • Shake bushes and get ambushed
  • Kill spiders and bats in an orchard, for 20 minutes
  • Trap drakes and kill them in 3 hits
  • Do a dynamic event to protect pipes that consists of 20 people just mowing over everything with no real organization.

So my take on this game so far, is that I don’t feel like I hero. I feel like some schmuck out in the world shoveling cow poop and scooping up eggs off the farm for the uppity ups.  The pacing on the game is very slow.  I don’t feel like I am making much headway.  After I finish a heart  and a story line quest I feel a little lost on what to do except wander over to one of the “dynamic” events I’ve done 10  times already while trying not to fall asleep carrying cow poop around.  I find that I get behind on levels for the story quests, but have no idea how to get levels except to go do the same dynamic events 40 times or just go out and grind kill monsters. Both of which get old fast and do nothing to open up the game to me.

Grouping irritates me, most of the time I cannot find my party members without logging in and out several times, and then having to do different instances (or do them solo) for story quests was a feature I found unfun from SW:tor.  Why can I not progress in the game with my friends seamlessly without having to go to instances, special story groups or anything for 10 minutes at a time while they wait or follow me along for something that doesn’t even involve them?

MMOs are meant to be Multiplayer, but lately it seems like they are single player games with multiplayer features.  This is my take on GW2.  I’m playing a slow, want to be sandbox single player game that’s not quite a sandbox.  Sure exploration is great, trying to get to the vistas, points etc is an interesting way to work on maps…it’s one thing the rest just feels hollow and souless.

I feel like I am missing something.  Many people I like and respect like this game….but to me it feels unepic, slow and boring…with no soul. Beautiful, but empty.

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2 Responses

  1. 1
    Vandrek 

    Well, one thing you have working against you is that you play Rift which many reviews give high marks for its grouping tools and opportunities. 

    I have only dabbled in GW2, but I sort of agree about the questing. SWTOR had a similar type dynamic in a lot of ways. People referred to it as co-op rather that true multiplayer. It is somewhat semantic, but they are trying to express something real – it feels like most of the time you are not intended to be grouped. You come together to group for a “dungeon” or an “event”, but it is a pretty transient thing. It isn’t really designed for perma-grouping. While that is not the ascendant play style right now or maybe the most popular, there are old-school folks that do play most of the time with a friend, spouse, or whatever.

    Since the co-op type PvE reminds me of SWTOR I sort of wonder if all the voice over narrative stuff is a hindrance to group play. It probably doesn’t have to be, but it seems like an easy design trap to fall into. I am trying to remember how Age of Conan was. The voice over stuff was only at the beginning which is normally a lot of solo type play anyway. Voice over is wasted money mostly in my opinion. It has no replay value. Anything without replay value is something a game designer normally throws out in an MMO. It is wasted money. I think a lot of the emphasis on immersion and realism is wasted in general.

    With regards to the un-epic quests this has a noble tradition. I remember killing rats outside of Freeport for some kind of repeatable quest that had an uber reward in EQ. I would have been happy with water back then. I kept dying of hunger and thirst. Those too were bad immersive and realistic game dynamics

    In GW2 I think the emphasis is on the PvP content. It has gotten some nice reviews in that regard. To me the combat seemed slow. I believe it is to make key presses meaningful in a PvP setting as opposed to button mashing. I actually enjoy button mashing, but it offends the “skillz” PvP crowd and they probably have a point. It makes for slow PvE game play though in my opinion.

  2. 2
    Starseeker 

    Yeah you make some good points. Irony of the whole thing is is that I am mostly a solo/duo player, but I don’t like being forced into it…and if I have friends there I want to play with, I don’t want to have to fiddle fart around or find something we can all do together. (and no, “dynamic” events don’t count for me because they aren’t dynamic after the 10th time.)

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