*blows some dust off the ol’ blog*
I have been out and haven’t updated this in a while, I’ve been busy working on my decorating site and running raids. However, I got inspired today to do some writing because I have been thinking alot about Class balance in RIFT.
My guild used to be primarily mages. We would run a 10 man raid with a warrior, 2 clerics, and mages.
We were successful most of the time, but not perfect. In Storm Legion my guild acquired a few rogues, and it has shifted the balance in a good way on our raids, however I have noticed a few things in my grouping.
There is a boss in Empryean Core (expert), that has a lot of mechanics. They aren’t complicated mechanics, it is just a lot.
The first part is there is alot of adds, big ones that need to be burned, little ones that chase someone. He also has a lazer beam you have to dodge as well as trying to angle smaller adds into him without running into them. It is a heavy movement fight.
I have defeated this fight 4 times.
I have attempted this fight 63 times.
The 4 times I have won – I had at least 1 rogue in my group.
The majority of the time, because my guild is so heavily centered on mages I end up with Myself (warrior), Cleric, and 3 mages or a cleric and 2 mages.
Every time on this fight we fail if we don’t have a rogue or ranged warrior.
I got to thinking about why this is, is it because there’s just a lot going on? is it because the mages die faster?
It is because there is one huge difference between mage dps and rogue dps in RIFT. Mages (and clerics to a smaller degree) require to stand still to cast their biggest damage spells. Rogues? They can fire and move for the majority of their damage.
So in a heavy movement fight like this boss, rogues are constantly killing the large adds that tend to stack up on me when I only have mages. Rogues are aoeing the crap out of the smaller adds, when the mages can’t get an aoe off because they are moving.
I see the differences in DPS on raids, as well on fights we have to do a lot of movement on, the mages are under the rogues and warriors.
So while the potential is definitely there that a mage can top the parse, because of the mechanics in the encounters, they don’t. I think this is one of the fundamental broken parts of balance in RIFT. If they are trying to achieve having all DPS classes (all 4) have equivalent dps, then they need to provide the mage a way to move and cast. Even if it is a buff or temporary buff deep in the dps trees so you cannot use it for a cholro build. Something needs to be done for mages on heavy movement fights to keep them competitive to rogues.
This is just my take on it, but I feel that Mages get a bad wrap because they are one of the better healing and support classes, and they are expected to do heavy dps, but with the way that RIFTs fights turn out, they are typically 2nd and even 3rd on the scale of desirability.